AI Insights · Timothy · July 2024
Top 5 Hack and Slash Apps in Ecuador: Q2 2024 Performance
Explore the performance of the top 5 hack and slash apps in Ecuador for Q2 2024, featuring metrics on downloads, revenue, and weekly active users.
In the second quarter of 2024, the hack and slash category saw notable activity in Ecuador. Here's a detailed look at the performance of the top 5 apps in this genre, based on data from Sensor Tower.
Solo Leveling: Arise from Netmarble Corporation made a strong debut following its release in early May. The app witnessed a peak in downloads during its launch week with approximately 65K installs, followed by a significant drop to around 35K and then to 23K in the subsequent weeks. Revenue trends showed an initial spike to $2.6K in the first week of May, peaking at $3K in mid-May, before gradually declining to about $1K by the end of June. Weekly active users peaked at around 97K in mid-May and stabilized between 75K and 83K towards the end of the quarter.
Devil May Cry: Peak of Combat by YunChang Games maintained a consistent performance throughout the quarter. Downloads fluctuated slightly, starting at 456 in early April and ending with 402 in late June. Revenue showed a downward trend from $350 in early April to $111 by the end of June. Weekly active users remained relatively stable, with a slight dip from 4.1K in early April to around 3.9K in June.
Shadow Knight Ninja Games RPG from Fansipan Limited experienced moderate activity. Downloads hovered around 300 per week, peaking at 616 in mid-April. Revenue was minimal, with occasional spikes, such as $50 in mid-April and $33 in mid-June. Weekly active users saw a peak of 749 in mid-April and fluctuated between 400 and 500 towards the end of June.
Ryuko: Legend of Shadow Hunter by Monstermob Usa, INC. showed a steady performance in downloads, ranging from 157 to 296 throughout the quarter. Weekly active users peaked at 463 in mid-April and saw a resurgence to 327 by the end of June. Despite having no revenue, the app maintained a consistent user base.
MARVEL Future Fight from Netmarble Corporation continued to perform well. Downloads were stable, ranging from 132 to 257. Revenue peaked at $966 in late April, with fluctuations throughout the quarter, ending at $313 in late June. Weekly active users remained robust, peaking at 11.4K in early May and maintaining around 10K towards the end of June.
For more detailed insights and data, visit Sensor Tower.